From the studio · Coming Soon

Blastra

An arcade cabinet that doesn't stay in the cabinet, on Apple Vision Pro.

About Blastra

A boss erupting in a spiked burst of light inside the glass cabinet, the score counter reading 24,910

A glass cabinet sits on your table, humming. Inside it, a starfighter runs the length of an enemy fortress. Then the fortress notices you, and the fight stops staying inside the glass.

Requires a game controller. DualSense, PSVR2 Sense, or any MFi controller.

What it's like

The cabinet's neon edge in the foreground, corridor terrain receding inside, the room still visible past the glass

A cabinet on your table

Blastra runs as a real object in your room, not a screen strapped to your face. The cabinet has depth. Lean in and the corridors recede away from you. Look past it and your room is still there.

A long corridor of the fortress stretching away into starlight, enemies drifting between gun emplacements

Three sectors down

You fly into the Veylar fortress and keep going down. Collapsing corridors, gun emplacements, command ships. Each sector ends with something large that has a pattern worth learning. Between them, a war room map shows how far down you are — and that there's no route back up.

The whole cabinet seen at an angle, the fight in progress inside and the surroundings in full view

It leaves the cabinet

Glance away mid-run and you'll catch an interceptor squadron streaking over your shoulder, diving for the glass. When a boss finally sheds its hull, the cabinet bursts and the shards come past your head. Sound arrives from where the threat is, not from the front.

Power-up orbs hanging in the lane ahead of the ship, shield and hull meters along the cabinet's base

Weapons you can read at a glance

Four weapon families — peashooter, spread, wave, plasma — each with tiers you can identify by the shape of the bolt alone. Hold the trigger to charge a heavier shot. Raise the shield and it drains fast, so raising it is a decision. A drone wingman flies beside you, and you tell it how to behave.

A busy lane: turret fire, drifting mines, and a shielded orb between the ship and the far wall

Difficulty that means it

Easy is genuinely easier, not relabelled. Enemies fire slower, you stay invulnerable longer after a hit, and lives come more often. Intermediate is the arcade-honest tuning. Hard assumes you already know the patterns.

Absolute privacy

No servers

No accounts. No analytics. No advertising. No servers. Your progress is saved on your device and stays there. Blastra never sees your room, your hands, or where you're looking.

Read the privacy policy →

One cabinet. Your room. Three sectors down.

Coming soon to Apple Vision Pro. Requires a game controller.