WebXR

Care that travels as a link.

One browser-based experience. Delivered to a headset, tablet, phone, or computer — without requiring an app store, installation, or account.

No install Browser based Works across devices

An app store is a barrier. A link is not.

Open the link. Enter the experience.

Opening a link in a browser leads straight into an immersive experience: a link chip, a browser window showing a therapeutic XR welcome page, and a person in a headset reaching into the environment it becomes.

WebXR lets immersive experiences run directly in a browser, whether someone is using a headset, tablet, phone, or computer.

Where XR is used in therapy

Established applications of therapeutic XR. WebXR changes how those experiences can be delivered.

Rehabilitation

Guided movement and feedback.

Sensory Regulation

Calm, low-stimulus environments.

Remote Access

Bring an experience to someone who cannot easily travel.

Background: Duke's overview of extended reality in health.

Care doesn't always happen in a clinic.

For someone who cannot easily travel, delivering an experience through a browser can remove the journey entirely.

Clinic: a clinician sends a link. Browser: it opens on the person's own device. Home: the experience begins.

One link. More ways in.

Headset, tablet, phone, or computer — WebXR makes the experience available wherever the browser is.