Revivr Studios

Creating solutions for greater agency.

Revivr Studios develops accessibility technology in spatial computing, WebXR, and assistive robotics — three distinct approaches to a singular goal: giving people more ways to interact, communicate, and act independently.

Three technologies — spatial computing, WebXR, and assistive robotics — each flowing toward greater independence: more ways to interact, communicate, and act independently.

The three approaches

Spatial Computing

Interact without relying on traditional controls.

Eye tracking, hand tracking, and spatial interfaces can make computing accessible when conventional input becomes difficult.

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WebXR

Make immersive experiences easier to reach.

Browser-based XR can bring experiences to phones, tablets, and headsets without requiring specialized software.

Try the demos →

Assistive Robotics

Turn digital intent into physical action.

Spatial interfaces can give someone a way to control robotic systems that reach, move, carry, or manipulate objects.

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Assistive Technology

Our flagship: a communication tool you drive with your eyes.

From the Studio

Each app is a proving ground for Apple's accessibility stack — dwell control, VoiceOver in 3D, alternative pointer input. We stress-test patterns in shipping products before they reach our assistive work.

The founder

Einar Johnson, founder of Revivr Studios
Revivr is personal to me because ALS runs in my family. I've seen firsthand how changes in mobility can affect far more than movement.

Einar Johnson, founder

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Ready to build something meaningful?

Tell us who you're building for. We'll tell you honestly which of these is the right tool — or whether none of them is.